﻿//////////////////////////////////////////////////////////////////////////////////////
// The MIT License(MIT)
// Copyright(c) 2018 lycoder

// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:

// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
//CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

//////////////////////////////////////////////////////////////////////////////////////

using UnityEditor;
using UnityEngine;

namespace BTree.Editor
{
    public class BTreeEditorGenericMenuBase
    {
        protected GenericMenu m_Menu;
        protected BTreeEditorWindow m_Window;

        public BTreeEditorGenericMenuBase(BTreeEditorWindow _window)
        {
            m_Menu = new GenericMenu();
            m_Window = _window;
        }

        public void AddDisabledItem(GUIContent content)
        {
            m_Menu.AddDisabledItem(content);
        }

        public void AddItem(GUIContent content, bool on, GenericMenu.MenuFunction func)
        {
            m_Menu.AddItem(content, on, func);
        }

        public void AddItem(GUIContent content, bool on, GenericMenu.MenuFunction2 func, object userData)
        {
            m_Menu.AddItem(content, on, func, userData);
        }

        public void AddSeparator(string path)
        {
            m_Menu.AddSeparator(path);
        }

        public void DropDown(Rect position)
        {
            m_Menu.DropDown(position);
        }

        public int GetItemCount()
        {
            return m_Menu.GetItemCount();
        }
        public virtual void ShowAsContext()
        {
            m_Menu.ShowAsContext();
        }
    }
}
